This is generally the best keystone talent on the main Shaman tree, as it offers the most for your group (and can even let your healer take a breather for a short time). A very necessary talent if you're running Thunderstorm. This is another nice area-of-effect form of crowd control, but never take this in PvE content unless you also have Thundershock (talent in the next row).Ĭauses your Thunderstorm to knock enemies up instead of away. Great for mobility and getting out of sticky situations. This is a big damage boost for you, especially when you need to spend your Maelstrom Weapon stacks on a Lightning Bolt. Help out your healer(s) a bit why don't you? Since you don't have much mobility outside of Wind Rush Totem, this is a great talent to have.Ī convenient talent that can allow you to Reincarnate more often. Not the best talent, but you need it to get to some later ones.Īnother great talent to increase your survivability. This is a very important talent, as the attack speed it offers increases the odds of your Windfury activating. Very strong utility that also generates Maelstrom Weapon stacks. Great for dungeons.īuffs your Capacitor Totem, giving it a second stun. This is a flat buff to your fire and ice damage, which is particularly useful if you're running an Elementalist build (as you'll see in the later sections)Ī phenomenal area-of-effect stun. And again, you don't have a choice here, as the game gives you this talent for free. Your rotation revolves around this talent. Offers decent synergy with later talents in both talent trees. Very good utility cooldown that can help your tank out in sticky situations. You also don't have a choice here, as the game gives you this talent for free. One of your most important area-of-effect spells.
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