Moving on to Mass Effect 2, BioWare added quite a few graphics enhancements that, while not obvious at first glance, will those who played the original version by surprise. If you're a sucker for good writing and interesting world settings, Mass Effect 1 is definitely a must-play. It's probably the main reason that it took me more time to finish it than the sequel. Story-wise, Mass Effect is probably the shortest and most straightforward of the three games, but I believe it does have the most interesting side-quests. Don't expect it to be perfect though, this is still a 14-year old game, so not much can be done without rewriting the entire code. Gone are the awful controls in the original game, as BioWare went above and beyond to overhaul the entire control scheme for the Mako. Once you'd find the planet where your objective is waiting, you'd use an all-terrain vehicle called Mako to land and continue your exploration. Some are tragic, while others are stories of redemption. Every secondary quest is carefully written and tells the story of some of the characters and factions you meet in the game. Picking up side-quests that would send me to different galaxies was one of my favorite activities in Mass Effect 1. One of the things that made Mass Effect such an addictive game was the fact that it gave you the ability to explore dozens of planets. Using the cover features is easier in the remaster and, more importantly, you are not limited to certain weapons regardless of what class you choose for your Shepard. Since it's the oldest game in the franchise, Mass Effect received the most extensive work for the Legendary Edition, and it shows. Mass Effect benefited from many improvements, including enhanced textures, shaders, models, effects, and technical features, which should bring it closer to the other two games in the series. The remaster version included in the Legendary Edition not only reimagines the original game for modern times but also updates the combat and visuals so that new players can experience the saga in the best form possible. It's been 14 years since the first Mass Effect game came out and while the story doesn't need any additions to this day, the combat certainly didn't age well. It's an interesting plot spanning three full games and a handful of DLC, which all have one thing in common, John Shepard, the hero meant to gather all races under a single banner. What Mass Effect had since inception that none of the other major franchises had was a well-built universe that didn't really need expanding through consecutive titles.Įverything in the Mass Effect trilogy is about uniting the galaxy against an enemy that appears every 50,000 years to wipe out all advanced life. Many consider the Mass Effect series the best sci-fi story in the gaming industry, but even if it's not, it surely is one of the most moving and revealing stories dedicated to the human race. Of the three, Mass Effect had the most lasting legacy on the gaming industry as a whole, and the biggest influence on how developers should create new worlds and write overarching stories. The first Mass Effect game was launched back in 2007, the same year that franchises like Bioshock and Assassin's Creed made their debut.
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